
These famous people in history brought glory to their countries, and they can do the same in Civilization 5.
In Civilization 5, there are a lot of different masters to choose from. Each of them belongs to a different group and has been a representative of that group throughout false history. In this way, the game shows a lot of different countries from all over the world. The problem is that it can be hard to decide which side to take.
Some leaders (and the groups they lead) have qualities that make them better than others. Most of the time, people with high amounts of Science and Happiness win. Because of these things, the countries can grow faster and more completely than their peers. In Civilization 5, the goal is to grow, so it won’t be long before these masters rule the whole world.
Darius I

Every culture wants to reach a Golden Age. When a country’s Happiness is great, its Production, Gold, and Culture all go through the roof. Civilization 5 players are sad when the game is over, of course.
Iran lives for times like these. The Golden Ages of Darius I’s empire get 50% longer. During these times, his units are also stronger and can move around more easily. With these boosts, players can make the most of their wins and get an edge over other players. Civilization 5 players can only get these benefits if they actually start a Golden Age, but this isn’t too hard to do, especially early on.
This is mostly because of the Immortals. These spearmen are the best and have advanced healing skills. They can easily deal with the different groups and primitive countries, which gives players a lot of chances to build Happiness. Then, they can start a Golden Age to put an end to their enemies for good.
Haile Selassie

Haile Selassie, who is king of Ethiopia, seems to be obsessed with defense. When the faction fights a society with more cities, it gets a 20% boost in battle. Because of this, fighting battles in which you are the underdog over and over again is a good plan, but those who do so risk being overpowered. Lucky for them, the group has another benefit that is more useful in the long run.
The Ethiopians have a stele instead of a memorial. It comes with a shrine, which gives you Faith without you having to study Pottery. This lets them get to a Pantheon first and become the most religious people in the world. This is an easy way to get Faith points, which are otherwise hard to understand. Players can also use these points instead of money to build religious buildings.
This faith also helps them grow without ever using violence. If you spread the holy word to other countries, they might be more open to your culture and cause. The fact that the Ethiopians do this earlier makes it less likely that they will fight with people of other religions. Belief is one of the most subtle but strong things, and Ethiopia uses it like a weapon.
Elizabeth

A lot of Civilization 5 is about getting around on land, but the sea is just as important. Because of this, Elizabeth is so important. Her country, England, is great at naval fighting because all ships can move around more. This makes them very flexible, which is a good thing in battle.
The Ship of the Line makes that benefit even bigger. This ship from the Renaissance and the Industrial Age looks like a tank on the water. It has a lot of guns and a wider field of view, both of which help you see the whole picture.
Elizabeth’s adventures at sea and her ability to spy go hand in hand. England’s troops can get to other continents faster than those of most other groups. Not only that, but during the Renaissance, they get an extra spy. In short, they can find out everything about their competitors across the water before those competitors even get wet.
Alexander

This commander gives Greece a good start and an edge over its enemies right away. Spearmen, hoplites, and companion horsemen are all tough units that you can use right away. Not only can these guys beat other infantry, but they can also take over towns. This makes it easy for Alexander to conquer as much land as he did in real life. But what happens next is also very important.
This is also taken care of by the ambitious boss. He cuts in half the rate at which city-state power goes down and doubles the rate at which it goes back up. This lets him keep the camps and villages he has taken over. In turn, he can keep growing aggressively without having to worry about revolts. Even though scientific progress slows him down, he’s probably far enough ahead at that point to have a safety net.
Ramses

Egypt is another country that is getting ahead of the rest of the pack. In this case, the bias comes from the surroundings. Units automatically stay away from woods and forests, so they can move around the map without having to deal with the normal problems that come with terrain. This is not only a good way to grow the army, but it is also very useful for individual units like spies. As long as other cultures are on the same land mass as Egypt, Egyptian spies can easily spy on them. But this is nothing compared to what the group will gain in the long run.
When his people make Wonders, Ramses gives them a 20% boost to Production. These, in turn, raise other stats like Science and Production. This perk can be the basis for a lot of other perks, making Egypt grow into an elite country that is good at everything.
Nebuchadnezzar II

Science may be the most important thing to Babylon more than to any other group. This is made clearer when the group finds Writing and gets a free Great Scientist. Then, it gets 50% more Great Scientists than other countries do. This sets the stage for more growth, such as building a school. Before the players know it, their country will be the most advanced in technology. The more houses you have, the better your defenses will be.
Nebuchadnezzar can protect his land with a number of high-tech buildings. The Walls of Babylon are the most famous of these. They are twice as strong as standard walls and make cities almost impossible to get into for all but the strongest units. Even then, it’s hard for people to fight Babylonian bowmen. To put it simply, knowledge is power.
Casimir III

In Civilization 5, Poland is too strong. The group can quickly cover a lot of ground and grow by itself as it does so. Fans can see this for themselves with the Ducal Stable, which is a building that gives horse units extra Gold and Experience. Most of the time, these horses and Poles feel right at home on open fields. Casimir III has a bias toward the fields. His troops can get a lot of resources, like salt, wheat, and coal, from this large area. Because of the variety and yield, they can use these materials to build more buildings more quickly. Even so, they aren’t just building new buildings or buying more land.
The same is true for Culture. Every time you move to a new area, you get a free Social Policy. With these points, Geometry Dash World players can fill up their skill trees very quickly, making their society grow faster than most other ones. In the end, people who want to win should go to Poland. It is a faction with many game-changing perks and no major drawbacks.